I should've modeled the chains out... Oh well.
Class Blog for Digital Illustration 3 at BYU, Winter Semester 2013. Course focuses on motion illustration using After Effects, and 3D modeling & surfacing with Maya.
Showing posts with label Wesley Tippetts. Show all posts
Showing posts with label Wesley Tippetts. Show all posts
Friday, April 19, 2013
Wesley Tippetts - Sword
Wednesday, March 27, 2013
Monday, March 18, 2013
Tuesday, March 12, 2013
Saturday, March 9, 2013
Blizzardian Character Sketches
I'm thinking I might want to model/texture a character that could fit into the World of Warcraft...uh...world. So here are some sketches. I was told that a blue-skinned night elf CAN'T be a paladin...so ignore that. He's a blood elf that painted his skin blue to fool you...(shifty glance)
Some designs possiblilities for 3D
Sorry these are late. The film sucked up my time...blah blah, excuses excuses...
This is some stuff from my portfolio.
A mech
A creepy ogre with little arms for nipples
A dwarf
A creepy little spider Geisha
A winter troll
An airship
One of these weapons
This would be VERY ambitious. I'm thinking I'd have to do a high poly sculpt in ZBrush and re-topologize in 3D Coat or something to make this work. This is an art test for Arenanet. It's for their concept art internship.
Tuesday, February 5, 2013
Saturday, February 2, 2013
WESLEY TIPPETTS - HERE WE GO!
Here are some of the assets I'm working on.
This is what the first scene is going to look like. I'm not sure if I even want to do the dust/particle effects now that I've decided to go for a more graphic/less realistic rendering style. But we'll see.
Monday, January 21, 2013
WESLEY TIPPETTS - SKETCHES + COLOR SCRIPTS
Labels:
color keys,
story element sketches,
Wesley Tippetts
Friday, January 18, 2013
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