Showing posts with label Wesley Tippetts. Show all posts
Showing posts with label Wesley Tippetts. Show all posts

Friday, April 19, 2013

Monday, March 18, 2013

Wesley Tippetts - Character

I'm gonna try to do this in ZBrush.  If it's an epic fail I'll just do weapons.


Saturday, March 9, 2013

Blizzardian Character Sketches

I'm thinking I might want to model/texture a character that could fit into the World of Warcraft...uh...world.  So here are some sketches.  I was told that a blue-skinned night elf CAN'T be a paladin...so ignore that.  He's a blood elf that painted his skin blue to fool you...(shifty glance)

Some designs possiblilities for 3D

Sorry these are late.  The film sucked up my time...blah blah, excuses excuses...

This is some stuff from my portfolio.

A mech
A creepy ogre with little arms for nipples

 A dwarf
A creepy little spider Geisha

A winter troll

An airship

One of these weapons





This would be VERY ambitious.  I'm thinking I'd have to do a high poly sculpt in ZBrush and re-topologize in 3D Coat or something to make this work.  This is an art test for Arenanet.  It's for their concept art internship.




Tuesday, February 5, 2013

Experiment

This is a flattened image.  In class on Monday, there was concern that the character would blend into the forest environment.  Do I need to change the color of his armor? Or does he pop enough...?


Saturday, February 2, 2013

WESLEY TIPPETTS - HERE WE GO!

Here are some of the assets I'm working on.

This is what the first scene is going to look like.  I'm not sure if I even want to do the dust/particle effects now that I've decided to go for a more graphic/less realistic rendering style.  But we'll see.